We've worked with a variety of different companies on virtual reality solutions for event and exhibition hire. Although there are various VR headsets available, we've used this opportunity to give examples of just two of the virtual reality solutions we offer - Oculus Rift and Google Cardboard.
Our ITR team ensure that every event we attend runs smoothly, providing quality service and advice throughout the entire process. We hope that our hard work and passion for each individual event shines through in the case studies below.
Following on from the highly successful launches of both Insurgent and Divergent, ITR were once again tasked with providing an out-of-this-world virtual reality experience for the press launch of the highly anticipated film, Insidious Chapter 3. The event took place in Central London on 27th May 2015.
Having been provided with the virtual reality content, we then acquired the necessary technology to give the user a truly unforgettable experience.
We decided the best possible solution for the requirement was to use the Oculus Rift DK2 along with, Tritton Headphones and our high spec Viper 4 PC's, as it would create a fully immersive experience for the user. Our Viper 4 boasts a powerful Core i7 4790K CPU, 16GB of RAM and the extreme graphics card from nVidia - The Titan Black 6GB. With this in place, we were confident the demanding next-generation virtual reality content would run seamlessly.
In addition to the full setup and de-rig, we also provided on-site support throughout the event to ensure there was zero downtime.
The result of our impeccable team here at ITR meant that our client was able to hold a seamless film launch with complete client engagement.
We worked alongside event organiser JISC to provide 300 ITR branded Google Cardboard VR headsets for delegates attending the gala dinner on the evening of day one of the live event; Digifest 2016.
The brief was to fully support the organisers with a solution that would give attendees an outstanding experience and increase delegate relations through common ground. Guests used their own Android smart phones and pre-programmed them via a carefully selected VR application called Tuscany Dive.
The Google Cardboard headsets were very well-received and provided a mutual talking point and experience for guests to share with one another.